Going into this class, I expected to learn more about coding and using unity. It turns out I did way less of that than anticipated. However, the experience I gained was more in tune with my interests. While a lot of the more academic material covered in this course changed my perspective on what reallyContinue reading “Blog Post 9: Course Reflection”
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Blog Post 8: Final Project
For the final final stretch of making Donut Dash, I’ve had a ton of work to do. My three main goals were to finish all art assets for the boss fight, create 4 original chiptune style songs, and make cutscenes for before and after the bossfight. I’ve already finished creating all the assets for theContinue reading “Blog Post 8: Final Project”
Blog Post 7: JackBox Game
While I was unable to attend the two in class JackBox sessions, my friends and I often play JackBox games together. Typically a primary game screen will be displayed on a TV or monitor while players interact with the game via their smart phones. More recently, the experience is slightly different since we can nowContinue reading “Blog Post 7: JackBox Game”
Blog Post 6: Video Game Prototype
Donut Dash by Matt Slade (Artist, Producer) and Ryan Tran (Programmer, Designer) We are also using CC SFX from freesound.com and a midi version of a song where the artist lost rights to it for sampling another song. I’m not exactly sure how to credit that, but I plan on making my own retro 8Continue reading “Blog Post 6: Video Game Prototype”
Blog Post 5: First Playable
My partner, Ryan, and I have been working super hard for the past month ur so on our game, Donut Dash. It’s an infinite randomly generated 2D platformer where the player’s goal is to gain the highest score by covering distance and eating donuts. Donuts and coffee grant the most points but eating them affectsContinue reading “Blog Post 5: First Playable”
Blog Post 4: Video Game Lab
During this in class lab, I played 5 games along with my partner Ryan. The first game I played was “This is the Only Level,” a platformer. I then watched Ryan play a dating simulation game where the player dates a dinosaur called “Jurassic Heart.” “Dodgeball” was a game made by students from the sameContinue reading “Blog Post 4: Video Game Lab”
Blog Post 3: Prototyping
My partner and I prototyped a game I have named “Farmily Feud.” The game’s core mechanism is building as it is each player’s goal to build the biggest farm. Other mechanisms used include income and dice roll. Essentially, each player uses income to purchase either Victory Point cards, (3 needed to win) or property whichContinue reading “Blog Post 3: Prototyping”
Blog Post 2: Board Game Lab
During last weeks class, I played a board game called “Secret Hitler.” In this game, two teams, the Fascists and Liberals, go head to head trying to push forward their party’s policies. In our game of 7 total players, after the envelopes containing our loyalty cards (as seen below) were shuffled and distributed, there wereContinue reading “Blog Post 2: Board Game Lab”
Blog Post 1: Internet Arcade
For this exercise, I chose the game “Tron.” Recently my friends and I have been playing Grand Theft Auto Five online together and we all really enjoy the Tron themed light cycle minigame which inspired me to choose this classic arcade version. I enjoyed the game much more than I anticipated although I did notContinue reading “Blog Post 1: Internet Arcade”