Donut Dash by Matt Slade (Artist, Producer) and Ryan Tran (Programmer, Designer)
We are also using CC SFX from freesound.com and a midi version of a song where the artist lost rights to it for sampling another song. I’m not exactly sure how to credit that, but I plan on making my own retro 8 bit sounding track for the final product anyway.
The current issues are that there are no idle animations and that there is no escape menu.

To play, the player (seen above) simply uses a A and D to run back and forth and SPACE to jump. They gain points by collecting donuts and coffee and gaining distance. They have to avoid obstacles (spikes, jumping bad guys) and coffee and donuts affect the weight and speed of the player can move.
The biggest elements we are going to add to the game are an original soundtrack, a bird that shoots poop at the player, very short cut scenes, and a boss fight. The boss fight will take place in an underground lava level against the hover board riding, donut thief seen below where he’ll shoot flaming donuts at you.

